AY The Crumbling Tower of Pizza [37 Players] turns a Pizza Tower escape into a crowded automated survival race. One click starts the show; after that, 37 crossover characters run on their own while a wall of smoke and destruction closes in from the left. Falling pillars, broken stretches of floor, and scarce Dash Boxes steadily thin the pack until one survivor receives the victory screen.
This is a spectator game, not a platformer you steer directly. That distinction is important: the fun comes from choosing someone in the crowd, tracking their position, and watching a seemingly safe run collapse in seconds. @Cyanwisp79's remix adds the dimension-crossing rivals Laser and Matt to a roster that already includes Anton, Wario, Peppino, Pocoyo, Oompa Loompa, Maguro, and many community-made characters.
3 Game Screenshots

The Race Gets Meaner as It Runs
The opening takes its time establishing the joke. A packed 37-player title card gives way to a warning to run from the chaos, then the contestants gather on the brick walkway before the music and chase begin. The first stretch is readable enough to pick out a favorite. As the danger advances, the group compresses into a knot of overlapping sprites, and survival becomes much less predictable.
Pillars crash toward the floor and knock runners out of position. Dash Boxes provide a sudden forward burst, while later gaps force the remaining field into a shared jump sequence. Anyone pushed too far back can disappear into the smoky red mass at the edge of the screen. The escalating pressure fits the title well: the tower does not need a complicated map when the route itself keeps becoming less secure.
The simulation also changes its music from a large pool of energetic tracks. The tested run used “Big Trouble” from Mario Party 3, which matched the increasingly frantic pileup without making that song a fixed part of every round.
A Crossover Crowd With Real Personality
The roster is the game's main attraction. Characters do not merely share one generic token; each runner has distinct art, running frames, impact reactions, jump poses, and a winner animation. Hovering over a contestant reveals their registered name, which is the best way to identify less familiar community characters before the screen becomes crowded.
That variety gives each elimination some weight, but it creates the clearest limitation too. With 37 large sprites occupying a narrow lane, bodies frequently cover one another. Tracking a small character in the middle of the pack can be difficult, especially once pillars, dust, jump effects, and the chasing cloud overlap. The mess is funny and appropriate for an Add Yourself project, yet it sometimes hides the exact event that removed a runner.
Laser and Matt supply this branch's specific rivalry, though the simulation does not guarantee either of them a dramatic finish. In the completed test round, Maguro survived the final sequence and received the winner card. A different run can crown someone else, so the result feels like a small tournament draw rather than a scripted character ending.
Controls and Player Input
| Action | Input | Result |
|---|---|---|
| Start or restart the race | Click the green flag | Begins the introduction and launches a new automated run |
| Identify a contestant | Hover the pointer over a character | Displays that character's registered name |
There are no movement or attack controls during the race. You cannot guide a favorite toward a Dash Box or manually dodge a pillar; every runner makes those decisions through the simulation. The only normal ending is the last-survivor result, followed by a named winner display. Replay value therefore comes from following a different contestant, hearing a different music selection, and seeing how the hazards rearrange the field—not from improving mechanical skill.
Strengths and Limitations
The game's strongest choice is its commitment to escalation. The calm brick lane, the growing cloud, the first heavy impacts, and the later broken-floor sequence create a clear beginning, middle, and finish. Character-specific reactions make the crowd feel assembled from individual contributions instead of duplicated pieces.
Its weakness is equally tied to scale. Thirty-seven contestants make the premise instantly understandable, but the visual density can overwhelm the race, and the initial load is substantial for such a short spectator experience. Players who want direct control will find little to do after pressing start. Those who enjoy randomized elimination videos, crossover rosters, and rooting for an unlikely winner are much better matched to it.
More AY Tower Survival Games
For another AY project built around a crumbling-tower chase, try Dandy's World In Wario Apparation But Its A AY Game. AY in Lava Tower! — Dandy's World Remade uses a different vertical setup, sending a large automated cast upward as lava rises.
AY The Crumbling Tower of Pizza [37 Players] works best as a compact character tournament: start the race, choose a face in the crowd, and see whether the collapsing route lets them reach the final card.











