AY in Arrow 2 Even REDUX [ 9 Players ] puts nine animated contestants beside a numbered wheel and lets luck clear the stage. A character steps up, the wheel spins, and the pointer decides whether they leave safely or get knocked out. Even numbers mean survival; odd numbers mean elimination. The last remaining character wins.
This version by @ZYellow works as an automated elimination show. Start it with the green flag, pick someone to root for, and watch the tournament unfold. The “9 Players” in the name refers to its contestants, rather than nine people sharing controls or joining an online match. Its appeal comes from the wait for each result and the cast’s reactions, with little room for the viewer to influence the outcome.
3 Game Screenshots

Even Numbers Keep the Show Going
The wheel contains the digits 0 through 9. Safe results are 0, 2, 4, 6, and 8; losing results are 1, 3, 5, 7, and 9. That gives each spin five safe possibilities and five losing ones. Zero counts as even here, so landing on it keeps the current contestant in the competition.
Each turn has a small routine: a contestant enters from the left, approaches the wheel, makes a turning gesture, and waits while the numbered sections cycle beneath the fixed pointer. A safe contestant celebrates and leaves to the right, remaining eligible for later turns. An unlucky contestant reacts before an elimination gag removes them. Those exits draw on a giant boxing glove, a spring launch, or the trapdoor beneath the stage.
The board tracks both the turn and the surviving cast. These counters tell different stories: a safe spin advances the match without removing anyone. A run of even numbers can keep the same small group alive for several more turns, so the tournament has no fixed round count. The wheel keeps the same rule as the field narrows; the growing stakes come from knowing how few characters remain.
There is no timing technique to learn for a better number. The wheel runs automatically, and clicking it or pressing Space does not provide a manual stopping action. Let the character finish reacting before reading the next turn’s result; the brief celebrations and exits are part of the sequence.
Nine Distinct Contestants
The roster is Scratch Cat, Nama, Puffy Tat, Star Peak, Nerdy, Cilla, Melody, Crunch, and ZYellow. Their different silhouettes make the single-character stage easy to follow. Nama is a round yellow figure with a little star overhead, Cilla is a magenta flame, and ZYellow appears as a blond character dressed in yellow.
The changing expressions do much of the work. A contestant can arrive looking composed, wait uneasily beside the wheel, and then switch to delight or alarm once the number settles. The oversized red boxing glove adds an especially blunt visual punchline to an unlucky turn. These reactions give the random results personality without requiring a story or a complicated set of rules.
The room stays simple: a large black display, a pastel wheel on a wooden stand, and a gray platform over the pit. That uncluttered arrangement keeps attention on the contestant and pointer. Music titles appear on the display too, giving the tournament a game-show presentation. ZYellow’s contribution includes their own character, additional gameplay tracks, and win jingles within the existing remix format.
Restarting Changes the Story, Not the Rules
A completed tournament ends with a “Finish!” transition and a winner presentation. The board names the survivor and reports the turn count while the character celebrates. Two separate runs produced Cilla as the winner with “After 14 turns,” then Nama with “After 21 turns.” Those different results capture the reason to restart: a favorite can disappear early in one match while somebody else gets a longer lucky streak.
Clicking the green flag starts a fresh tournament with all nine contestants. It also allows a different music selection; the observed gameplay labels changed from “Slugfest 3 (Brawl Stars)” to “Wario Stadium” between runs.
The nine-character format keeps the cast manageable, but repeated safe spins can still stretch the final stages. That pause is enjoyable if you are invested in the remaining characters. If you want movement challenges, tactical choices, or a way to improve through practice, the repeated walk–spin–reaction sequence offers limited depth. It suits a short viewing break and fans of character elimination projects more than players seeking direct control.
Related Elimination Shows
For another cast facing a random stage hazard, AY in Whack-a-Player: 24 Players offers a larger automated tournament built around a giant hammer. AY in Balloon Blast but Sprunkies follows a different cast through a balloon-pumping elimination show. Both are useful next stops if watching the survivors dwindle is the part you enjoy most.











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