Adopt Raddy: Sprunki Care is a short character-care game by @DamiaAisyah345354. You take in a rain-soaked Raddy, move him around a little home, and work through cleaning, wound care, feeding, and bedtime. Its appeal comes from dragging objects into place and watching his expressions change, with a handmade look that shifts noticeably between rooms.
The opening choice matters: Yes begins the care route. No leads to a separate horror scene with an injured Raddy and an accusatory message. That branch contains disturbing injury imagery, so the cheerful adoption screen does not describe the tone of every possible outcome.
5 Game Screenshots



From the doorstep to the care rooms
After accepting Raddy, click the framed Clean picture in the living room. Raddy himself can be picked up and dragged, and releasing him lets him tumble around under the game's loose physics. Tapping the window also changes its appearance, giving the room a small extra interaction before you move on.
The bathroom puts several tools within reach. Move the soap onto Raddy to produce foam, try the towel against him, and bring the brush over to see another change in his appearance. Pressing the shower produces a stream of blue droplets over the tub. These are direct object interactions: take a moment to watch what changes after contact rather than rapidly clicking every prop.
The following care scene swaps the bath supplies for cotton, a bottle, and a bandage box. Cotton can be dragged to the bottle and becomes stained before you bring it back toward Raddy. This room continues the hands-on care theme, though the drawings and proportions are quite different from the living-room version of the character.
Use the yellow arrow to advance. In the bathroom, it first asks whether you want to go to the next step; No closes that question and lets you keep experimenting. Returning to the living room adds a green check to Clean and makes the Eat picture available.
A table full of food experiments
The dining scene offers a noodle cup, chopsticks, cake, a corndog, and a carton labeled apple milk. Click the cup to open it, then experiment with the chopsticks and food around Raddy. Bringing food into contact with him can trigger a brief closed-eye chewing expression. The cake, corndog, and apple milk buttons provide more items to try.
Food and utensils can slide, overlap, or fly away when released. A slower drag is easier to follow than a quick flick, especially around the narrow chopsticks. If an interaction seems unclear, move the object away and approach again so you can see the contact and reaction separately. The awkward placements are part of the experience: the expressive reactions are amusing, but precise handling can take another attempt.
You can move forward without clearing the table. The care route follows its room buttons and arrows rather than making every bite a requirement for progress, so there is room to experiment without getting stuck trying to consume every item.
Bedtime, the ending, and another run
After feeding, the living room shows the completed care pictures and adds Sleep. In the bedroom, click the lamp to darken the room and give Raddy a sleeping expression with floating Zs. Clicking it again restores the light and wakes him. His usual dragging interaction is disabled while he sleeps.
The bedroom's Next arrow leads to the normal ending screen. Play again returns to the first living room with the care sequence ready to repeat. The refusal scene has no visible return button; refreshing the game brings back the adoption choice.
Adopt Raddy: Sprunki Care works best as a brief session of character reactions and prop experiments. The changing artwork and unpredictable object movement give it personality, while the straightforward room sequence keeps the route to its ending easy to follow.
Related games
For another Sprunki character-care session, try Sprunki Black: Daily Care or Sprunki Jevin Care.











