Give Fun Bot the batteries is a six-level physics-drawing puzzle where players must guide a small Sprunki robot toward its power source. Developed by @-_L00NEY_TUN3SJ4X-, the game requires you to sketch temporary structures with "ink" before launching the bot into a high-stakes, ten-second race. It is a creative and often chaotic browser-based challenge that emphasizes physical momentum and experimental engineering, available to play on Fortcade.
The game centers on a unique "plan-then-launch" loop. Unlike direct-control platformers, you have no influence over Fun Bot once the timer starts. You must build your ramps, bridges, and barriers while the clock is stopped. This setup turns every attempt into a test of foresight—once you press Play, you can only watch as your creation either guides Fun Bot to victory or collapses under the weight of unpredictable physics.
3 Game Screenshots

How to Play Give Fun Bot the batteries
Your objective is to help Fun Bot touch the green-and-yellow battery before the ten-second countdown expires. Before starting the attempt, use your mouse or finger to draw black circular pieces of "ink" in the open play area. These circles act as solid physical objects that Fun Bot can roll over, bounce against, or slide down.
Controls and Objectives
When you press Play, Fun Bot receives a sudden horizontal push. Depending on the level, the bot will start on either the left or right side. Gravity will immediately pull it downward, meaning your drawn path must support its weight and guide its momentum toward the floating battery.
| Action | Input | Result |
|---|---|---|
| Draw a route | Click-drag / Touch-drag | Places solid ink circles to support Fun Bot |
| Start the attempt | Click/Tap Play | Launches Fun Bot and starts the 10s timer |
| Reset level | Click/Tap Restart | Clears the attempt and allows redrawing |
| Advance | Select Next | Moves to the next puzzle after a win |
Failure occurs if Fun Bot falls into a hazard, hits the outer boundaries ("You Died!"), or runs out of time. In any failure scenario, you can quickly hit Retry to refine your drawing.
Six Levels of Physics-Based Hazards
The campaign is a compact journey through six distinct stages, each introducing new environmental gimmicks that complicate your drawings. While the early levels focus on simple gaps, the later puzzles require more complex engineering.
- The Basics (Levels 1-2): These levels introduce the interaction between gravity and momentum. Level 2 reverses the starting position, requiring a descending path that allows Fun Bot to tumble safely from right to left.
- Environmental Hazards (Levels 3-5): New obstacles like tan quicksand, blue water, and diagonal "pinball" platforms appear here. Touching quicksand or water results in an instant failure, forcing you to build elevated bridges to bypass the danger.
- The Finale (Level 6): This stage features red lava and a unique "Uno Reverse" card. Fun Bot must travel across the screen to hit the card, which reverses its direction, requiring a two-way route that catches the robot on its return trip toward the battery.
Creative Freedom and Technical Quirks
The most satisfying aspect of Give Fun Bot the batteries is the freedom of the ink system. There is no visible limit to how much ink you can use, allowing you to build thick, reinforced floors or even protective tunnels. Players often experiment with different methods—some prefer neat, straight lines, while others find success in "messy" piles of ink that catch Fun Bot like a safety net.
However, the drawing tool can be temperamental. Because the ink consists of large circles rather than smooth lines, slopes can be bumpy. Fun Bot might occasionally get stuck between dots or perform an unexpected "backflip" glitch if it hits a corner at high speed. Precision is difficult, making the game feel like a mix of careful planning and lucky bounces. Players have noted that the 10-second timer is particularly tight on Level 6, where the bot must travel the length of the screen twice.
Give Fun Bot the batteries is a charming, short-form puzzler perfect for those who enjoy physics experiments. While the campaign ends on a brief work-in-progress note, the core mechanic of drawing solutions and watching the chaos unfold provides a rewarding experience for casual players and Sprunki fans alike.











