Sprunki Simon & Vineria’s 15 Endings is a compact experimental Sprunki sandbox created by @mimikyu_11, built around popular characters Simon, Vineria, and Tunner. Instead of arranging beat loops or clearing conventional platforming stages, you drag characters across a precarious cliffside to trigger deliberate accidents, romantic encounters, and unexpected character transformations. The central goal is straightforward: discover all 15 hidden ending cards in this interactive disaster box, playable directly in your web browser on Fortcade.
4 Game Screenshots


How to Play Sprunki Simon & Vineria’s 15 Endings
The opening scene drops Tunner onto a grassy platform, places Vineria inside a tight underground cave, and positions Simon precariously close to the cliff edge over open water. Because gravity acts immediately, Simon can fall into the sea within seconds of loading, causing first-time players to hit the Bad Ending before realizing the scene has begun.
Progression relies on trial-and-error physics and spatial interactions. You interact with the sandbox through simple drag-and-drop mechanics:
- Drag Characters: Click or tap to drag Simon, Vineria, or Tunner around the cliffside, cave, or water.
- Collide Entities: Bring Simon and Vineria together to test character reactions, or introduce them to Tunner.
- Environmental Hazards: Drop characters into the ocean, trigger hidden ground sensors, or bring them into contact with the flower.
- Interactive Props: Tap characters to change their animation state, or repeatedly tap Mr. Sun to provoke an increasingly destructive outburst.
- Menu Tracking: Use the Endings button to view the master outcome list, then restart the scene to test a new combination.
All 15 Endings and Outcomes
The in-game index challenges players to unlock 15 distinct outcome cards that range from traditional victory states to absurd community-inspired humor:
- Good Ending
- Bad Ending
- Worst Ending
- Sun Ending
- Escaped Ending
- She Was a Fairy Ending
- She Was a Fairy 2 Ending
- She Was a Fairy 3 Ending
- Nvm Ending
- Gift Ending
- Lucky Ending
- Unlucky Ending
- Beautiful Ending
- Where Am I? Ending
- Hi Ending
Many of these branches feature short dialogue snippets and character reactions like "wtf-", "GET OUTTT!!!!", and "RUN GREEN RUNNNN!!". The three cryptic "She Was a Fairy" variations encourage players to experiment with subtle animation state changes near specific environmental triggers. Players often enjoy the playful romantic dynamic between the lead duo while sending characters off to "say hi to the fishies."
Presentation and Audio Hosting Limitations
The hand-drawn Sprunki character art remains the visual highlight of the experience. Simon's antennae, Vineria's floral hair, and Tunner's signature hat ensure everyone is instantly recognizable against the bright blue sky, grassy platform, and cavern backdrop. Each unlocked ending presents custom dialogue cards, expressive poses, or chaotic visual punchlines.
While the project files contain 12 distinct MP3 audio assets designed to give each ending route its own musical flavor, the current web export lacks the cross-origin isolation headers (COOP and COEP) required by the Castle game engine backend. As a result, the audio system fails to initialize during browser sessions, leaving gameplay silent despite the sound triggers being fully implemented in the code.
Verdict and Experience
Sprunki Simon & Vineria’s 15 Endings succeeds as a charmingly chaotic completionist hunt. While its sudden opening fall and silent audio backend hold it back from full polish, its expressive art style, fast restarts, and sheer variety of hidden triggers make it an unusually replayable short sandbox for fans of character-driven physics puzzles.
Rating: 3.5/5 — A funny, unpredictable drag-and-drop experiment ideal for quick web play.
FAQ
How many endings can you collect in this game?
There are 15 named ending cards to discover in the menu list.
Who created Sprunki Simon & Vineria’s 15 Endings?
The sandbox experience was created by developer @mimikyu_11.
Why does the Bad Ending happen immediately when starting?
Simon spawns right near the edge of the cliff and gravity is active immediately. You must grab him quickly to avoid an instant fall into the water.
Why is there no music or sound playing during the game?
The game assets include 12 audio files, but the web host currently lacks the required cross-origin isolation headers needed to initialize the engine's sound system.











