A wide gray grid filled with oversized Sprunki characters creates an immediate visual impact, even before any turn takes place. In AY in Dodge the Bombs! 23 Players, creator @zkjsks sets up a Battleship-style contest where a 23-character roster is framed for an automated missile elimination tournament.
The opening scene moves directly from a loading screen into a crowded board marked with letter and number coordinates from A–J and 1–10. Familiar cast members—including Oren, Raddy, Clukr, Fun Bot, Gray, Brud, Garnold, OWAKCX, Pinki, and Jevin—fill the clean black grid with bright colors and distinct head shapes, visors, horns, and antennas. Rather than offering story choices or distinct character abilities, the layout serves as a shared stage where a red Raddy, gold Garnold, silver Clukr, and pink Pinki all occupy the same survival contest.
5 Game Screenshots



The Authored Elimination Rules
According to the published rules credited to original four-character creator Twin138956Scratch, the designed game loop follows a strict elimination format. Each round assigns contestants to grid coordinates before one to three missiles strike the board. Anyone caught in the blast area is knocked out, and repeated strikes steadily narrow the field until a final survivor trigger triggers a winner presentation.
The assets contain dedicated contestant visual states for feeling scared, getting knocked out, and claiming victory, along with art for bombs, explosions, clocks, and start triggers. However, testing the public build reveals significant runtime limitations. Upon entering the board scene, the current release does not prompt the player for coordinate inputs or trigger subsequent missile strikes, eliminations, or winner announcements.
Current Interactive Limitations
Because the turn flow and automated strikes do not currently trigger in the reachable build, the title operates more like an animated cast tableau than an active tactical match. For players browsing catalog entries on Fortcade, setting expectations around this structural state is essential: the premise and art assets are fully rendered on screen, but the hands-on gameplay loop remains inactive.
Additionally, an included "Sprunki Phase 2" costume sheet cannot be accessed as a playable mode or selectable bonus state during standard navigation. It remains unused supporting material within the project file rather than an unlockable feature. While the visual crossover presentation remains clear and readable, the core last-player-standing match requires technical updates to make its missile rounds fully operational.











