A green Press button appears beneath 40 contestants standing around a circular metal arena, but it belongs exclusively to Larpie. Clicking it during the four-second decision window adds one turn to the central counter; ignoring it lets the rotation begin without Larpie contributing. AY in Tick Drop: Larpie vs. Chiara – Playable Sprunki Edition turns a mostly automated elimination wheel into a light game of chance where one small decision can change who falls next.
Created by AlexDaScratcher, this playable release expands on the earlier AY in Tick Drop! Sprunkies but Larpie Stops Chiara for Cheating. Its strongest improvement is simple: instead of watching every round unfold on autopilot, the player controls Larpie’s button and can shift the final stopping position.
4 Game Screenshots


Influencing the 40-Contestant Elimination Wheel
The contest opens with 40 characters arranged around a raised platform. During each round, the other 39 entrants receive randomized opportunities to press their pedestal buttons. Every successful press raises the turn total. Once the decision period ends, the roster rotates by that accumulated number, and the contestant occupying the losing position is shaken, knocked from the platform, and permanently removed.
Larpie follows a different rule. When the decision window opens, a large green button appears near the bottom of the arena. The player has roughly four seconds to choose:
- Let Larpie press: Clicking or tapping the button adds one turn, changes Larpie’s pose, and immediately hides the control.
- Refuse to press: Waiting adds nothing. The button disappears when the rotation phase begins.
One turn can be enough to move the losing position from one character to the next. The player cannot predict exactly how many automated presses the remaining contestants will contribute, so this is a gamble rather than a calculation with a guaranteed answer. Sometimes pressing saves the current target; sometimes it places another favorite directly in danger.
The interaction is small but clearly functional. The button disappears as soon as it is activated, Larpie registers the press, and the character ring begins moving. Waiting through a later opportunity also works as expected: the control times out without adding Larpie’s turn. The decision returns in subsequent rounds while the player counter continues to shrink.
| Action | Input | Result |
|---|---|---|
| Start a contest | Select the green flag | Randomizes the 40-player order and begins the first round |
| Let Larpie press | Click or tap the green Press button | Adds one turn and immediately hides the button |
| Refuse to press | Wait for the decision window to expire | Adds no Larpie turn before the roster rotates |
| Identify a contestant | Move the pointer over a character | Displays that character’s name |
The mechanic does not turn Tick Drop into a full strategy game. Players cannot move Larpie, control the other contestants, or choose an elimination target directly. It does, however, provide a meaningful reason to pay attention to every round instead of treating the project as a completely passive simulation.
Larpie Ends Chiara’s “Remember Stay Strong” Comeback
The main story event begins when Worried Chiara reaches the losing position. Instead of accepting the elimination, she cycles through crying and recovery poses, invokes “Remember Stay Strong,” survives a heavy water-drop impact, and builds toward an “I Win” declaration.
This sequence comes from the Chiara Remember Stay Strong edition, but the playable Larpie version gives it a different ending. Mr. Sun interrupts and accuses Chiara of cheating. Scrapziez reacts angrily, Brightney responds in shock, and Mr. Sun becomes visibly happier once Larpie steps forward.
Larpie delivers a short reply before a bright flash and pump-shotgun sound cut through the scene. The resulting “Too Weak, Chiara” event forces Chiara into the normal falling animation and removes her from the active roster. Her comeback therefore works once as a dramatic interruption, but it cannot repeat indefinitely.
That distinction matters because the similar Fun Bot Remember Stay Strong remix allows its protected character to survive the losing position repeatedly. Here, Larpie restores the contest’s rules and gives the confrontation a decisive payoff.
The scene is conditional rather than a guaranteed opening cutscene. Chiara must naturally land in the losing position, so it may happen early, deep into a run, or only after most contestants have disappeared. Larpie can also be eliminated normally before the finale, meaning the game does not guarantee a heroic Larpie victory.
A rare startup variation adds another reason to restart. Larpie has a one-percent chance to appear in an alternate form named eipraL. The reversed-name version uses different character artwork while retaining the same playable button and Chiara confrontation.
A Huge Cast with an Overcrowded Opening
The roster combines the central Sprunki cast—Oren, Raddy, Clukr, Fun Bot, Vineria, Gray, Brud, Garnold, OWAKCX, Sky, Mr. Sun, Durple, Mr. Tree, Simon, Tunner, Mr. Fun Computer, Wenda, Pinki, Jevin, and Black—with guest characters such as Book, Adi, Pocoyo, Goobert, JAD, Teardrop, Chiara, Scrapziez, Brightney, Animatic, and Larpie.
That variety gives every rotation something different to watch, but the opening field is extremely crowded. Large foreground sprites overlap one another and cover parts of the central PLAYERS and TURNS displays. Character feet can also obscure a portion of the green button, although its bright color and large size keep it usable.
The arena becomes easier to read as contestants disappear. Empty pedestals create space between survivors, smaller characters become easier to track, and the central counters stop competing with the largest Sprunki sprites. Hovering over a character reveals a name label, which is particularly useful for unfamiliar guest entrants.
An on-screen Now Playing panel identifies the current music selection. The presentation draws from Mario Party, Mario Kart, Super Smash Bros., and Wii Party-style tracks, while button taps, teleport cues, metallic impacts, crashes, character voices, the Larpie flash, and winner confetti separate the decision, rotation, elimination, and victory phases.
Verdict and Related Game
Larpie’s button is a modest addition, but it changes the way the elimination wheel is watched. Every decision carries the possibility of moving the losing position by one place, while the randomized contributions from the other contestants prevent the choice from becoming predictable.
The crowded opening and limited control keep this from being a deep strategy game. Its appeal comes from the large crossover cast, the uncertainty of the elimination order, and the eventual Larpie–Chiara confrontation. Players who enjoy Sprunki character tournaments but want more agency than a self-running animation will find this one of the more purposeful Tick Drop variants.
For a cleaner introduction to the format with a much smaller cast, try AY in Tick Drop! Remix 0 – 10 Players.





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