kick the buddy but simon (also known as Kick Simon) is a character-driven physics sandbox created by @hafizarrasy that combines classic stress-toy destruction mechanics with the popular Sprunki universe. Starring Simon, the iconic yellow character, this browser sandbox drops players into an interactive play area where they can spawn tools, trigger dramatic visual transformations, and test physics interactions. You can jump into the action directly on Fortcade without needing any extra installs.
Rather than forcing players into linear missions or traditional combat, the game functions as an open-ended playground. Players manipulate objects, toss weapons around the screen, and watch Simon react dynamically—ranging from mild distress and wobbly physics to gruesome, horror-infused visual transformations across multiple distinct phases.
3 Game Screenshots

How to Play kick the buddy but simon
Interacting with Simon is simple and intuitive. Large, illustrated icons surrounding the screen allow players to spawn tools directly into the arena under active gravity. From there, objects can be thrown, dragged, or detonated to produce immediate visual and physical feedback.
| Action | Input / Control | Result |
|---|---|---|
| Spawn Weapon | Tap Knife, Hammer, Bomb, or Wenda icon | Spawns the physical object into the top of the play arena |
| Attack Simon | Drag or toss an object directly into Simon | Produces physical collisions, visual impacts, and bodily reactions |
| Move Simon | Click/drag his interactive body | Repositions or tosses the character around the screen |
| Detonate Bomb | Tap a spawned bomb in the arena | Triggers an expanding explosion that knocks props away |
| Spawn Water | Press and hold the water-drop button | Releases a continuous stream of bouncing blue water particles |
| Apply Medical Kit | Spawn and drag the kit onto Simon | Heals Simon, dressing him in bandages and patches |
| Advance Phase | Tap the Phase button | Transitions to the next escalating visual state |
| Sprunked Mode | Tap "Sprunked mode" | Switches to an alternate branch with unique character variants |
| Reset Scene | Tap the circular arrow icon | Restarts the current scene and clears all active items |
Weapon Physics, Recovery, and Player Experiments
Each weapon in the sandbox provides distinct physics and behavioral feedback. Simple tools like the knife and hammer tumble and rotate realistically, colliding with both the landscape and Simon himself. Repeated hits alter Simon's facial expressions, knock his body out of alignment, and leave visible scuffs.
Beyond basic weapon attacks, players can experiment with interactive props and emergent interactions:
- Medical Recovery: The medical kit serves as a constructive counterbalance. Applying it doesn't launch a minigame, but it instantly applies patches and bandages, restoring Simon's cheerful state after heavy damage.
- Water Particle Bath: Holding the water button floods the play area with blue droplets. Players often enjoy completely submerging Simon in water to create chaotic particle clutter.
- Wenda and Dismemberment: Spawning the Wenda head introduces an unpredictable projectile. Intense impacts can dismember Simon down to a headless body or leave Wenda carrying his detached head—a state players playfully nickname the "free headless" cosmetic.
Phase Transitions and Sprunked Mode
What sets kick the buddy but simon apart from standard sandbox toys is its multi-tiered phase system, featuring six total scene variants spread across two distinct visual branches:
- Standard Phase Cycle (Phases 1–4): Begins in a peaceful green field under a clear blue sky. As you advance through Phase 3 and Phase 4, the atmosphere shifts dramatically. The cheerful hills turn blood-red, and Simon transforms into a disturbing horror figure with red eyes, severe damage, and an gaping open mouth.
- Sprunked Mode Branch: Toggling Sprunked mode shifts the playground into an alternate two-state branch, offering fresh character visuals and eerie environments while preserving the core tool layout.
Because phases are manually selected via screen buttons, they function as alternate sandbox environments rather than objective-based progression levels.
Frequently Asked Questions
Is kick the buddy but simon an official Kick the Buddy game?
No. It is an independent fan-made sandbox created by @hafizarrasy using Castle physics, adapting the ragdoll punching-bag concept to the Sprunki cast.
Can you kill or permanently defeat Simon?
No. Simon cannot be permanently defeated. While he can undergo intense dismemberment or morph into frightening horror forms, the sandbox runs indefinitely until you manually hit the reset button.
How many total phases are in the game?
There are six reachable scene states in total: four main progression phases and two alternate variants within Sprunked mode.
Verdict and Overall Experience
kick the buddy but simon delivers a satisfying blend of slapstick physics and eerie character transformations. While it lacks explicit goals, scoreboards, or long-term unlocks, the sheer variety of reactions, water physics, and phase shifts makes it an entertaining stress-relief playground for Sprunki fans.











