Twenty-nine characters from the Sprunki universe scatter across a 10-by-10 grid while a ten-second clock counts down toward an automated bombardment. In AY in Dodge the Bombs! 29-Player Sprunki Showdown, created by @PinkFlowerFan2674Returns, survival is entirely out of the player's hands. The contestants choose their own positions, the system rolls incoming strikes, and viewers watch to see which character can endure until the winner announcement.
Despite a title that suggests reflex-driven action, this edition functions as a spectator elimination roulette rather than an active arcade test. No keys steer Oren, Raddy, or Simon away from incoming explosives, and no tactical decisions can save a contestant stranded on a targeted tile. The appeal comes from watching a crowded board suddenly lose half its field in a single unpredictable volley.
4 Game Screenshots


Automated Survival on a 10-by-10 Grid
The 29-character roster mixes familiar figures like Clukr, Fun Bot, Gray, Brud, Garnold, Sky, Wenda, Pinki, and Jevin alongside additions such as Kuco, Kuku, 2P Jevin, Leroy, Futurox, Aqua, Raddy’s Sister, and Milli. Every active participant operates under identical rules without any designated protagonist or hidden statistical advantage. At the start of a match, all remaining characters run onto randomly selected grid squares. Multiple sprites frequently crowd into the same space, producing dense clusters where a single bomb can catch several contestants at once.
Each round opens with a ten-second timer. When the clock hits zero, the game rolls a random bomb count and announces targeted coordinates using alphanumeric calls like E-5 or H-6. Spoken audio coordinates, ticking clock effects, and number-selection noises accompany large on-screen text displays showing the current round, remaining survivor count, background music track, and incoming strike coordinates. The targeting system mixes occupied tiles with empty squares, causing some volleys to land harmlessly while others eliminate characters in rapid succession. A verified full match lasted nine rounds before leaving Simon as the sole survivor, triggering a custom victory pose and a dedicated announcement screen confirming his win.
Piles, Expressive Knockouts, and Visual Noise
While direct interaction is minimal, individual character animations give each elimination distinct personality. Contestants shift to frightened facial expressions the moment their square is targeted. When the strike lands, custom explosion sounds play while the eliminated character tumbles off the board in a spinning knockout animation. Those who survive leave the grid between rounds and reappear in fresh random arrangements for the next volley.
Because 29 character sprites, text announcements, music labels, and the countdown clock share a single screen during early rounds, the board becomes visually congested. Sprites frequently overlap—a tiny character might vanish behind Mr. Tree or appear to balance on a competitor's head—and this stacking can obscure critical information. Hovering the mouse pointer over a character displays a speech bubble with their name, which helps identify contestants in crowded piles. However, several labels are inconsistent: Vineria and Milli can identify themselves as Pinki, while Mr. Tree sometimes displays Mr. Sun's name.
Match Structure and Spectator Controls
The title includes the Scratch community acronym "AY" (Add Yourself), which refers to remix templates built around expanding character rosters. In this published edition, the playable experience is fully automated once launched, requiring no building or manual setup from the viewer.
| Action | Input | Result |
|---|---|---|
| Start the tournament | Click the title card | Dismisses the cover and begins the first round |
| Identify a contestant | Hover mouse over character | Displays that character’s name in a speech bubble |
There are no separate stages, character upgrades, dodge mechanics, save files, or branching story paths. A dormant Sprunki Phase 2 reference sprite exists within the game assets, but it never appears during normal gameplay and does not unlock a secondary mode. The game relies entirely on its randomized round structure, lively background audio selection, and sudden elimination shifts to maintain interest across repeat runs.
For players browsing Fortcade for a quick character roulette, AY in Dodge the Bombs! 29-Player Sprunki Showdown provides a brisk elimination spectacle. It works best as a short automated tournament where expressive character reactions and chaotic, multi-knockout strikes take center stage.











